Tennis Dictionary 90 essential tennis definitions : click here
 ITF Tennis Rules            basic version  and  comprehensive version
 

  5 SCORE IN A GAME

  8 SERVER & RECEIVER

11 BALL IN PLA Y

14 ORDER OF SERVICE

17 SERVING

20 SECOND SERVICE

23 THE LET

26 HINDRANCE

30 COACHING

  6 SCORE IN A SET

  9 CHOICE OF ENDS & SERVICE

12 BALL TOUCHES

15 ORDER OF RECEIVING IN DBLS

18 FOOT FAULT

21 WHEN TO SERVE & RECEIVE

24 PLAYER LOSES POINT

27 CORRECTING ERRORS

RULES OF WHEELCHAIR TENNIS

  7 SCORE IN A MATCH

10 CHANGE OF ENDS

13 BALL HITS FIXTURE

16 THE SERVICE

19 SERVICE FAULT

22 LET DURING SERVICE

25 A GOOD RETURN

29 CONTINOUSPLAY

ALT. SCORING METHODS

A comprehensive ( but not complete ) guide to tennis rules as set out by the International Tennis Federation, the governing body of the game of tennis, and the Tennis Committee.

Tennis Rules Basic

Points in tennis are called love, 15, 30, 40, deuce and advantage.

THE GAME

0, or nothing, is called 'love'. It is believed to come from the pronunciation of the French word 'l' oeuf', which sounds like 'love. The use of 'l'ouef', meaning 'egg', to denote nothing, is derived from the shape of an egg.

The first point won by a player is called 15, the second point, 30, the third point, 40. If a player then wins a fourth point before his opponent has won three points, then that player wins the game. However, if both players have won three points (40-all), the score is then deuce, and it is necessary to win two points in a row to win the game.

The word 'deuce' comes from an Old French word 'deus', meaning 'two'. The first point won after a score of deuce is called advantage, either to the server of receiver, but if that player loses the next point then the score returnes to deuce. 

Scores of the game in which deuce occurs:
15 - love
15 - all
30 - 15
40 - 15
40 - 30
deuce
advantage receiver (or player' s name)
deuce
advantage server (or player's name)
game server

THE SET

The first player who wins six games, wins the set, provided he has won two more games than his opponent. If the score reaches five games to six, then the winning player must win the next game. If the score reaches six games all, then it becomes a tiebreak.

ThHE TIE-BREAK

In most matches, when a game score of six all is reached, a tiebreak is played. In a tiebreak the points are called 1, 2, 3, etc.  The player who wins the tiebreak game is the player who wins seven points with at least two more points than his opponent. He wins the set seven games to six. In a tiebreak the players must keep playing until one player is two points ahead.
In doubles the players serve alternately in the same order as before.

CHANGE OF ENDS

The players change ends every time the total number of games played is uneven. This is so as not to give one player an advantage in outside conditions, such as wind or sun. This sometimes looks silly when tennis is played indoors, but those are the rules, and it also gives the players a chance to get some rest. In the tiebreak the players change ends after every six points.

TIME BETWEEN POINTS

The rulebook says play must be continuous, but it also says that you may take no longer that thirty seconds before playing the next point.
On the changeover the resting time is one minute. So as soon as the last point of the game is played, you will have ninety seconds before you have to start the next point.

ON THE LINE

A ball that touches only a hair of the line is in, even if 99 per cent of the ball touches the ground outside the line.


Tennis Rules Comprehensive guide

SCORE IN A GAME (rule 5)
a. Standard game
A standard game is scored as follows with the server’s score being called first:
No point - “Love”
First point - “15”
Second point - “30”
Third point - “40”
Fourth point - “Game”
except that if both players/teams have won three points, the score is “Deuce”. After “Deuce”, the score is “Advantage” for the player/team who wins the next point. If that same player/team also wins the next point, that player/team wins the “Game”; if the opposing player/team wins the next point, the score is again “Deuce”. A player/team needs to win two consecutive points immediately after “Deuce” to win the “Game”.
b. Tie-break game
During a tie-break game, points are scored “Zero”,“1”, “2”, “3”, etc. The first player/team to win seven points wins the “Game” and “Set”, provided there is a margin of two points over the opponent(s). If necessary, the tie-break game shall continue until this margin is achieved.

The player whose turn it is to serve shall serve the first point of the tie-break game. The following two points shall be served by the opponent(s) (in doubles, the player of the opposing team due to serve next). After this, each player/team shall serve alternately for two consecutive points until the end of the tie-break game (in doubles, the rotation of service within each team shall continue in the same order as during that set).
The player/team whose turn it was to serve first in the tie-break game shall be the receiver in the first game of the next set..

SCORE IN A SET
There are different methods of scoring in a set. The two main methods are the “Advantage Set” and the “Tie-break Set”. Either method may be used provided that the one to be used is announced in advance of the event. If the “Tie-break Set” method is to be used, it must also be announced whether the final set will be played as a “Tie-break Set” or an “Advantage Set”.
a. “Advantage Set”
The first player/team to win six games wins that “Set”, provided there is a margin of two games over the opponent(s). If necessary, the set shall continue until this margin is achieved.
b. “Tie-break Set”
The first player/team to win six games wins that “Set”, provided there is a margin of two games over the opponent(s). If the score reaches six games all, a tie-break game shall be played..

SCORE IN A MATCH
A match can be played to the best of 3 sets (a player/team needs to win 2 sets to win the match) or to the best of 5 sets (a player/team needs to win 3 sets to win the match)..

SERVER & RECEIVER
The players/teams shall stand on opposite sides of the net. The server is the player who puts the ball into play for the first point. The receiver is the player who is ready to return the ball served by the server.
Case 1: Is the receiver allowed to stand outside the lines of the court?
Decision: Yes. The receiver may take any position inside or outside the lines on the receiver’s side of the net.

CHOICE OF ENDS & SERVICE
The choice of ends and the choice to be server or receiver in the first game shall be decided by toss before the warm-up starts. The player/team who wins the toss may choose:
a. To be server or receiver in the first game of the match, in which case the opponent(s) shall choose the end of the court for the first game of the match; or
b. The end of the court for the first game of the match, in which case the opponent(s) shall choose to be server or receiver for the first game of the match; or
c. To require the opponent(s) to make one of the above choices.
Case 1: Do both players/teams have the right to new choices if the warm-up is stopped and the players leave the court?

Decision: Yes. The result of the original toss stands, but new choices may be made by both players/teams.
CHANGE OF ENDS
The players shall change ends at the end of the first, third and every subsequent odd game of each set. The players shall also change ends at the end of each set unless the total number of games in that set is even, in which case the players change ends at the end of the first game of the next set.
During a tie-break game, players shall change ends after every six points.


BALL IN PLAY
Unless a fault or a let is called, the ball is in play from the moment the server hits the ball, and remains in play until the point is decided.

BALL TOUCHES A LINE

If a ball touches a line, it is regarded as touching the court bounded by that line.
BALL TOUCHES A PERMANENT FIXTURE

If the ball in play touches a permanent fixture after it has hit the correct court, the player who hit the ball wins the point. If the ball in play touches a permanent fixture before it hits the ground, the player who hit the ball loses the point.
ORDER OF SERVICE (rule 14)

At the end of each standard game, the receiver shall become the server and the server shall become the receiver for the next game.
In doubles, the team due to serve in the first game of each set shall decide which player shall serve for that game. Similarly, before the second game starts, their opponents shall decide which player shall serve for that game.

The partner of the player who served in the first game shall serve in the third game and the partner of the player who served in the second game shall serve in the fourth game. This rotation shall continue until the end of the set.

ORDER OF RECEIVING IN DOUBLES (rule 15}
The team which is due to receive in the first game of a set shall decide which player shall receive the first point in the game. Similarly, before the second game starts, their opponents shall decide which player shall receive the first point of that game.

The player who was the receiver’s partner for the first point of the game shall receive the second point and this rotation shall continue until the end of the game and the set.
After the receiver has returned the ball, either player in a team can hit the ball.
Case 1: Is one member of a doubles team allowed to play alone against the opponents?


THE SERVICE (rule 16)
Immediately before starting the service motion, the server shall stand at rest with both feet behind (i.e. further from the net than) the baseline and within the imaginary extensions of the centre mark and the sideline.

The server shall then release the ball by hand in any direction and hit the ball with the racket before the ball hits the ground. The service motion is completed at the moment that the player’s racket hits or misses the ball. A player who is able to use only one arm may use the racket for the release of the ball.

SERVING (rule 17)
When serving in a standard game, the server shall stand behind alternate halves of the court, starting from the right half of the court in every game.
In a tie-break game, the service shall be served from behind alternate halves of the court, with the first served from the right half of the court.
The service shall pass over the net and hit the service court diagonally opposite, before the receiver returns it.

FOOT FAULT (rule 18)
During the service motion, the server shall not:
a. Change position by walking or running, although slight movements of the feet are permitted; or
b. Touch the baseline or the court with either foot; or
c. Touch the area outside the imaginary extension of the sideline with either foot; or
d. Touch the imaginary extension of the centre mark with either foot.
If the server breaks this rule it is a “Foot Fault”.
Case 1: In a singles match, is the server allowed to serve standing behind the part of the base line between the singles sideline and the doubles sideline?
Decision: No.
Case 2: Is the server allowed to have one or both feet off the ground?
Decision: Yes.

SERVICE FAULT
The service is a fault if:
a. The server breaks rules 16, 17 or 18; or
b. The server misses the ball when trying to hit it; or
c. The ball served touches a permanent fixture, singles stick or net post before it hits the ground; or
d. The ball served touches the server or server’s partner, or anything the server or server’s partner is wearing or carrying.
Case 1: After tossing a ball to serve, the server decides not to hit it and catches it instead. Is this a fault?
Decision: No. A player, who tosses the ball and then decides not to hit it, is allowed to catch the ball with the hand or the racket, or to let the ball bounce.
Case 2: During a singles match played on a court with net posts and singles sticks, the ball served hits a singles stick and then hits the correct service court. Is this a fault?
Decision: Yes.


SECOND SERVICE
If the first service is a fault, the server shall serve again without delay from behind the same half of the court from which that fault was served, unless the service was from the wrong half.

WHEN TO SERVE & RECEIVE
The server shall not serve until the receiver is ready. However, the receiver shall play to the reasonable pace of the server and shall be ready to receive within a reasonable time of the server being ready.

A receiver who attempts to return the service shall be considered as being ready. If it is demonstrated that the receiver is not ready, the service cannot be called a fault.

THE LET DURING A SERVICE
The service is a let if:
a. The ball served touches the net, strap or band, and is otherwise good; or, after touching the net, strap or band, touches the receiver or the receiver’s partner or anything they wear or carry before hitting the ground; or
b. The ball is served when the receiver is not ready.
In the case of a service let, that particular service shall not count, and the server shall serve again, but a service let does not cancel a previous fault.

THE LET
In all cases when a let is called, except when a service let is called on a second service, the whole point shall be replayed.
Case 1: When the ball is in play, another ball rolls onto court. A let is called. The server had previously served a fault. Is the server now entitled to a first service or second service?
Decision: First service. The whole point must be replayed.
PLAYER LOSES POINT ( Rule 24)

The point is lost if:
a. The player serves two consecutive faults; or
b. The player does not return the ball in play before it bounces twice consecutively; or
c. The player returns the ball in play so that it hits the ground, or an object, outside the correct court; or
d. The player returns the ball in play so that, before it bounces, it hits a permanent fixture; or
e. The player deliberately carries or catches the ball in play on the racket or deliberately touches it with the racket more than once; or

f. The player or the racket, whether in the player’s hand or not, or anything which the player is wearing or carrying touches the net, net posts/singles sticks, cord or metal cable, strap or band, or the opponent’s court at any time while the ball is in play; or
g. The player hits the ball before it has passed the net; or
h. The ball in play touches the player or anything that the player is wearing or carrying, except the racket; or
i. The ball in play touches the racket when the player is not holding it; or
j. The player deliberately and materially changes the shape of the racket when the ball is in play; or
k. In doubles, both players touch the ball when returning it.
Case 1: After the server has served a first service, the racket falls out of the server’s hand and touches the net before the ball has bounced. Is this a service fault, or does the server lose the point?
Decision: The server loses the point because the racket touches the net while the ball is in play.
Case 2: After the server has served a first service, the racket falls out of the server’s hand and touches the net after the ball has bounced outside the correct service court. Is this a service fault, or does the server lose the point?
Decision: This is a service fault because when the racket touched the net the ball was no longer in play.
Case 3: In a doubles match, the receiver’s partner touches the net before the ball that has been served touches the ground outside the correct service court. What is the correct decision?
Decision: The receiving team loses the point because the receiver’s partner touched the net while the ball was in play.
Case 4: Does a player lose the point if an imaginary line in the extension of the net is crossed before or after hitting the ball?
Decision: The player does not lose the point in either case provided the player does not touch the opponent’s court.
Case 5: Is a player allowed to jump over the net into the opponent’s court while the ball is in play?
Decision: No. The player loses the point.
Case 6: A player throws the racket at the ball in play. Both the racket and the ball land in the court on the opponent’s side of the net and the opponent(s) is unable to reach the ball. Which player wins the point?
Decision: The player who threw the racket at the ball loses the point.
Case 7: A ball that has just been served hits the receiver or in doubles the receiver’s partner before it touches the ground. Which player wins the point?
Decision: The server wins the point, unless it is a service let.

Case 8: A player standing outside the court hits the ball or catches it before it bounces and claims the point because the ball was definitely going out of the correct court.
Decision: The player loses the point, unless it is a good return, in which case the point continues.


A GOOD RETURN
It is a good return if:
a. The ball touches the net, net posts/singles sticks, cord or metal cable, strap or band, provided that it passes over any of them and hits the ground within the correct court; (there are some exceptions); or
b. After the ball in play has hit the ground within the correct court and has spun or been blown back over the net, the player reaches over the net and plays the ball into the correct court, provided that the player does not break Rule 24; or
c. The ball is returned outside the net posts, either above or below the level of the top of the net, even though it touches the net posts, provided that it hits the ground in the correct court; except as provided in Rules 2 and 24 (d); or
d. The ball passes under the net cord between the singles stick and the adjacent net post without touching either net, net cord or net post and hits the ground in the correct court, or
e. The player’s racket passes over the net after hitting the ball on the player’s own side of the net and the ball hits the ground in the correct court; or
f. The player hits the ball in play, which hits another ball lying in the correct court.
Case 1: A player returns a ball which then hits a singles stick and hits the ground in the correct court. Is this is a good return?
Decision: Yes. However, if the ball is served and hits the singles stick, it is a service fault.
Case 2: A ball in play hits another ball which is lying in the correct court. What is the correct decision?
Decision: Play continues. However, if it is not clear that the actual ball in play has been returned, a let should be called.

HINDRANCE
If a player is hindered in playing the point by a deliberate act of the opponent(s), the player shall win the point.
However, the point shall be replayed if a player is hindered in playing the point by either an unintentional act of the opponent(s), or something outside the player’s own control (not including a permanent fixture).

Case 1: Is an unintentional double hit a hindrance?
Decision: No. See also Rule 24 (e).
Case 2: A player claims to have stopped play because the player thought that the opponent(s) was being hindered. Is this a hindrance?
Decision: No, the player loses the point.
Case 3: A ball in play hits a bird flying over the court. Is this a hindrance?
Decision: Yes, the point shall be replayed.
Case 4: During a point, a ball or other object that was lying on the player’s side of the net when the point started hinders the player. Is this a hindrance?
Decision: No.
Case 5: In doubles, where are the server’s partner and receiver’s partner allowed to stand?
Decision: The server’s partner and the receiver’s partner may take any position on their own side of the net, inside or outside the court. However, if a player is creating a hindrance to the opponent(s), the hindrance rule should be used.

CORRECTING ERRORS
As a principle, when an error in respect of the Rules of Tennis is discovered, all points previously played shall stand. Errors so discovered shall be corrected as follows:
a.
During a standard game or a tie-break game, if a player serves from the wrong half of the court, this should be corrected as soon as the error is discovered and the server shall serve from the correct half of the court according to the score. A fault that was served before the error was discovered shall stand.
b.)
During a standard game or a tie-break game, if the players are at the wrong ends of the court, the error should be corrected as soon as it is discovered and the server shall serve from the correct end of the court according to the score.
c.
If a player serves out of turn during a standard game, the player who was originally due to serve shall serve as soon as the error is discovered. However, if a game is completed before the error is discovered the order of service shall remain as altered.
A fault that was served by the opponents(s) before the error was discovered shall not stand.
In doubles, if the partners of one team serve out of turn, a fault that was served before the error was discovered shall stand.
d.
If a player serves out of turn during a tie-break game and the error is discovered after an even number of points have been played, the error is corrected immediately. If the error is discovered after an odd number of points have been played, the order of service shall remain as altered.

A fault that was served by the opponent(s) before the error was discovered shall not stand.
In doubles, if the partners of one team serve out of turn, a fault that was served before the error was discovered shall stand.
e.
During a standard game or a tie-break game in doubles, if there is an error in the order of receiving, this shall remain as altered until the end of the game in which the error is discovered. For the next game in which they are the receivers in that set, the partners shall then resume the original order of receiving.
f.
If in error a tie-break game is started at 6 games all, when it was previously agreed that the set would be an “Advantage set”, the error shall be corrected immediately if only one point has been played. If the error is discovered after the second point is in play, the set will continue as a “Tie-break set”.
g.
If in error a standard game is started at 6 games all, when it was previously agreed that the set would be a “Tie-break set”, the error shall be corrected immediately if only one point has been played. If the error is discovered after the second point is in play, the set will continue as an “Advantage set” until the score reaches 8 games all (or a higher even number), when a tie-break game shall be played.
h.)
If in error an “Advantage set” or “Tie-break set” is started, when it was previously agreed that the final set would be a deciding match tie-break, the error shall be corrected immediately if only one point has been played. If the error is discovered after the second point is in play, the set will continue either until a player or team wins three games (and therefore the set) or until the score reaches 2 games all, when a deciding match tie-break shall be played. However, if the error is discovered after the fifth game has started, the set will continue as a “Tie-break set”.
i.
If the balls are not changed in the correct sequence, the error shall be corrected when the player/team who should have served with new balls is next due to serve a new game. Thereafter the balls shall be changed so that the number of games between ball changes shall be that originally agreed. Balls should not be changed during a game.

CONTINUOUS PLAY
As a principle, play should be continuous, from the time the match starts (when the first service of the match is put in play) until the match finishes.

a. Between points, a maximum of twenty (20) seconds is allowed. When the players change ends at the end of a game, a maximum of ninety (90) seconds are allowed. However, after the first game of each set and during a tie-break game, play shall be continuous and the players shall change ends without a rest.
At the end of each set there shall be a set break of a maximum of one hundred and twenty (120) seconds.
The maximum time starts from the moment that one point finishes until the first service is struck for the next point.
Organisers of professional circuits may apply for ITF approval to extend the ninety (90) seconds allowed when the players change ends at the end of a game and the one hundred and twenty (120) seconds allowed at a set break.
b. If, for reasons outside the player’s control, clothing, footwear or necessary equipment (excluding the racket) is broken or needs to be replaced, the player may be allowed reasonable extra time to rectify the problem.
c. No extra time shall be given to allow a player to recover condition. However, a player suffering from a treatable medical condition may be allowed one medical time-out of three minutes for the treatment of that medical condition. A limited number of toilet/change of attire breaks may also be allowed, if this is announced in advance of the event.
d. Event organisers may allow a rest period of a maximum of ten (10) minutes if this is announced in advance of the event. This rest period can be taken after the 3rd set in a best of 5 sets match, or after the 2nd set in a best of 3 sets match.
e. The warm-up time shall be a maximum of five (5) minutes, unless otherwise decided by the event organisers.

COACHING
Coaching is considered to be communication, advice or instruction of any kind, audible or visible, to a player.
In team events where there is a team captain sitting on-court, the team captain may coach the player(s) during a set break and when the players change ends at the end of a game, but not when the players change ends after the first game of each set and not during a tie-break game.
In all other matches, coaching is not allowed.

Case 1: Is a player allowed to be coached, if the coaching is given by signals in a discreet way?
Decision: No.
Case 2: Is a player allowed to receive coaching when play is suspended?
Decision: Yes.


RULES OF WHEELCHAIR TENNIS
The game of wheelchair tennis follows the ITF Rules of Tennis with the following exceptions.
a. The Two Bounce Rule
The wheelchair tennis player is allowed two bounces of the ball. The player must return the ball before it hits the ground a third time. The second bounce can be either in or out of the court boundaries.
b. The Wheelchair
The wheelchair is considered part of the body and all applicable rules, which apply to a player’s body, shall apply to the wheelchair.
c. The Service
i. The service shall be delivered in the following manner. Immediately before commencing the service, the server shall be in a stationary position. The server shall then be allowed one push before striking the ball.
ii. The server shall throughout the delivery of the service not touch with any wheel, any area other than that behind the baseline within the imaginary extension of the centre mark and sideline.
iii. If conventional methods for the service are physically impossible for a quadriplegic player, then the player or an individual may drop the ball for such a player. However, the same method of serving must be used each time.
d. Player Loses Point
A player loses a point if:
i. The player fails to return the ball before it has touched the ground three times; or
ii. Subject to rule e) below the player uses any part of his feet or lower extremities as brakes or as stabilisers while delivering service, stroking a ball, turning or stopping against the ground or against any wheel while the ball is in play; or
iii. The player fails to keep one buttock in contact with his wheelchair seat when contacting the ball.
e. Propelling the Chair with the Foot
i. If due to lack of capacity a player is unable to propel the wheelchair via the wheel then he may propel the wheelchair using one foot.
ii. Even if in accordance with rule e) i. above a player is permitted to
15
propel the chair using one foot, no part of the player's foot may be in contact with the ground:
a) during the forward motion of the swing, including when the racket strikes the ball;
b) from the initiation of the service motion until the racket strikes the ball.
iii. A player in breach of this rule shall lose the point.
f. Wheelchair/Able-bodied Tennis
Where a wheelchair tennis player is playing with or against an able-bodied person in singles or doubles, the Rules of Wheelchair Tennis shall apply for the wheelchair player while the Rules of Tennis for able-bodied tennis shall apply for the able-bodied player. In this instance, the wheelchair player is allowed two bounces while the able-bodied player is allowed only one bounce.
Note: The definition of lower extremities is: -the lower limb, including the buttocks, hip, thigh, leg, ankle and foot.


ALTERNATIVE SCORING METHODS

SCORE IN A GAME:
“No-Ad” SCORING METHOD
This alternative scoring method may be used.
A standard game is scored as follows with the server’s score being called first:
No point - “Love”
First point - “15”
Second point - “30”
Third point - “40”
Fourth point - “Game”
If both players/teams have won three points each, the score is “Deuce” and a deciding point shall be played. The receiver(s) shall choose whether to receive the service from the right half or the left half of the court. In doubles, the players of the receiving team cannot change positions to receive this deciding point. The player/team who wins the deciding point wins the “Game”.
In mixed doubles, the player of the same gender as the server shall receive the deciding point. The players of the receiving team cannot change positions to receive the deciding point.

SCORE IN A SET

1. “SHORT” SETS
The first player/team who wins four games wins that set, provided there is a margin of two games over the opponent(s). If the score reaches four games all, a tie-break game shall be played.

2. DECIDING MATCH TIE-BREAK (7 POINTS)
When the score in a match is one set all, or two sets all in best of five sets matches, one tie-break game shall be played to decide the match. This tie-break game replaces the deciding final set.
The player/team who first wins seven points shall win this match tie-break and the match provided there is a margin of two points over the opponent(s).

3. DECIDING MATCH TIE-BREAK (10 POINTS)
When the score in a match is one set all, or two sets all in best of five sets matches, one tie-break game shall be played to decide the match. This tie-break game replaces the deciding final set.
The player/team who first wins ten points shall win this match tie-break and the match provided there is a margin of two points over the opponent(s).
Note: When using the deciding match tie-break to replace the final set:
• the original order of service continues. (Rules 5 and 14)
• in doubles, the order of serving and receiving within the team may be altered, as in the beginning of each set. (Rules 14 and 15)
• before the start of the deciding match tie-break there shall be a 120 seconds set break.
• balls should not be changed before the start of the deciding match tie-break even if a ball change is due.



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